/*******************************************************************************
 ** Name: skill.cpp                                                           **
 ** Description:                                                              **
 **                                                                           **
 ** Open Source Initiative (OSI) Approved License                             **
 **                                                                           **
 ** The contents of this file are subject to the terms of the                 **
 ** Common Development and Distribution License, Version 1.0 only             **
 ** (the "License").  You may not use this file except in compliance          **
 ** with the License.                                                         **
 **                                                                           **
 ** You can find a copy of the license in the LICENSE file within             **
 ** this distribution or at $WIKI/display/GOVT/License-software.              **
 ** Software distributed under the License is distributed on an "AS IS"       **
 ** basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.           **
 ** See the License for the specific language governing permissions           **
 ** and limitations under the License.                                        **
 **                                                                           **
 ** When distributing Covered Code, include this CDDL header in each          **
 ** file and include the License file at $GAME_DIR/LICENSE.                   **
 ** If applicable, add the following below this header, with the indicated    **
 ** fields enclosed by brackets "[]" replaced with your own identifying       **
 ** information: Portions Copyright [yyyy] [name of copyright owner]          **
 **                                                                           **
 **                                                                           **
 ** Copyright (c) 2009-2011  Barry Gian James <gian@gamingods.net>            **
 ** All rights reserved.                                                      **
 ******************************************************************************/
// Created on March 17, 2010, 12:29 AM
// Modified $Date$ by $Author$
#define  Skill_cpp_ID    "$Id$"

#include "skill.hpp"


/////////////////////////////////////////[Skill
SkillTemplate::SkillTemplate(const SkillTemplate& orig)
{
	id_ = orig.ID();
	name_ = orig.Name();
	ability_ = orig.Attr();
	idcounter_bonus_ = orig.CounterBonus();
	untrained_ = orig.Untrained();
	action_ = orig.Action();
	special_ = orig.Special();
	desc_ = orig.Desc();
	family_ = orig.Family();
}

/////////////////////////////////////////[SecondarySkillTemplate
SecondarySkillTemplate::SecondarySkillTemplate(const SecondarySkillTemplate & ss)
{
	id_ = ss.ID();
	name_ = ss.Name();
	desc_ = ss.Desc();
	attr_ = ss.Attr();
}

SecondarySkillTemplate &
SecondarySkillTemplate::operator = (const SecondarySkillTemplate & ss)
{
	id_ = ss.ID();
	name_ = ss.Name();
	desc_ = ss.Desc();
	attr_ = ss.Attr();
	return *this;
}
